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Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
[Regression] Dragging subset of child Game Objects changes their positio...
To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more
[Perforce] Version Control window will trigger a connection loop if the ...
Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction: 1) Open Unity 2) Creat... Read more
Texture rendered by the projector spans beyond the area in FOV if there ...
Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more
[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
[SPS | Deferred] Deferred rendering used with Single-Pass Stereo fails t...
When using VR if you choose Deferred as the Rendering Path and Single Pass as the Stereo Method, after-images of scene objects will ... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more
AudioMixer values are ignored when playing through VideoPlayer in WebGl ...
To reproduce: 1. Open user's project, scene 1stLoad 2. Go to file > build setting > WebGl > Build and run.. 3. When the project is u... Read more
[particles] Mesh particles are inverted when using Render Alignment(View)
1) Add a particle system. 2) Change render mode to mesh and select Cube. 3) Notice that the mesh is inverted. Changing render align... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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