Search Issue Tracker
Building a project for WebGL throws build errors when having the Analyti...
How to reproduce:1. Open the attached project "AnalyticsWebGLError.zip"2. Build the project for WebGL Expected result: The build is ... Read more
Local server for WebGL Build&Run broken
-e: the server can't either be reached at all or the content doesn't get delivered properly--works with 2021.2.0a17, starts failing ... Read more
[MacOS] Some native dropdown menu shifts upwards when dropdown that is c...
Steps to reproduce: 1. Create new project2. Add particle system to the scene3. Change Start Colour field type to Gradient4. Move win... Read more
[WebGL] Player crashes when Unity IAP is initialized and full exception ...
Reproduction steps:1. Open the attached project ("WebGL2019.zip")2. Switch to WebGL platform3. Build an Run "SampleScene" scene-- Ob... Read more
Scrollbar doesn't take into account that an overwritten TextAreaAttribut...
Reproduction steps:1. Open the attached "TextAreaAttributeProject.zip" project2. In the Hierarchy, select the "TestObject" Prefab in... Read more
[Input System] State errors are printed to the Console when having an ac...
How to reproduce:1. Open the attached project "Sample Input Bug Project.zip"2. Open SampleScene3. Enable the 'Example: Two Bindings,... Read more
Simple Ribbon or Heads and Trails templates do not render when using DX ...
Reproduction Steps:1. Open user attached Project2. Create a Ribbon System VFX effect and place it in the Scene3. Press Play4. Take n... Read more
Line Renderer color is incorrect when using Linear color space
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Line Renderer an... Read more
[URP] Enlighten regression where not all surfaces are contributing to th...
There was a regression between a18 and a19 with Enlighten and URP where not all surfaces are contributing to the GI. If you see the ... Read more
Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation