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Resigning Unity built macOS app results in "code signature data out of p...
Repro steps: 1. Get a project with one or more native plugins;2. Built it for macOS standalone;3. Try to resign it using "codesign -... Read more
OpenXR + URP + UWP rendering stuck
Steps to Reproduce:- Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below.- D... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce:1. Open the user's attached "BakingWithCompression.zip" project2. Open the "SampleScene" Scene3. Open the Lighting ... Read more
[DOTS Physics] The disabled child GameObjects' Physics Shape is still en...
How to reproduce:1. Open the attached "ECS_Physics.zip" project2. Open the "4.a Joins Parade" Scene3. Expand the "testMesh" GameObje... Read more
[Assetbundles] Shader keyword is lost in Build when Shader is in differe...
How to reproduce:1. Open the user's attached "Bug Test" project2. Open the "bootstrap" Scene3. Enter the Play Mode and inspect the c... Read more
Reflection probes don't contain indirect scene lighting after the on-dem...
Jira: https://jira.unity3d.com/browse/GFXGI-509 Steps to repro:1. Open the attached project and SampleScene scene;2. In the Lighting... Read more
Input System default UI actions do not register when adding InputSystemU...
How to reproduce:1. Open the attached project (case_1323566-InputSystem)2. Click Play3. Click anywhere in the Game View Expected res... Read more
[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce:1. Create a new project (with the default 3D template)2. In the Build Settings, switch to the WebGL Platform3. Try ... Read more
[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop
In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more
Modal Window will be completely blank when calling EditorWindow.ShowModa...
How to reproduce:1. Open the attached project2. Click Test/Open Main Window3. Click on the three dots next to the maximize button in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used