Search Issue Tracker
Fixed in 1.1.0-preview.4
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1323566
Regression
No
Input System default UI actions do not register when adding InputSystemUIInputModule at runtime to an active Game Object
How to reproduce:
1. Open the attached project (case_1323566-InputSystem)
2. Click Play
3. Click anywhere in the Game View
Expected result: 'Clicked' is printed to the Console
Actual result: Nothing is printed to the Console
Reproducible with: 1.0.0 - 1.1.0-preview.3 (2019.4.23f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a10)
Workaround: Issue is not present when adding the InputSystemUIInputModule to a non-active Game Object
Notes:
1. Uncheck the Active checkbox of Bug Repro Script attached to GameObject to see the workaround
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 1.1.0-preview.4):
Fixed in Input System 1.1.0-pre.5 available in 2019.4 and up. Have to use the InputSystemUIInputModule.AssignDefaultActions() method to resolve the issue