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Fix In Review for 2021.2.X

Fix In Review for 2020.3.X, 2021.1.X

Fixed in 2019.4.X



Found in




Issue ID




Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High

Global Illumination


How to reproduce:
1. Open the user's attached "" project
2. Open the "SampleScene" Scene
3. Open the Lighting Tab (Window -> Rendering -> Lighting)
4. Press the "Generate Lighting" button in the Lighting Tab

Expected result: Baking is successful without any errors
Actual result: Baking time keeps increasing and "Wintermute::Geometry::Verify" errors are spammed in the Console log

Reproducible with: 2020.2.2f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a10
Not reproducible with: 2019.4.22f1, 2020.2.1f1

Comments (1)

  1. Fe7df745611c7776bdea13f7c6cdb2cc?d=mm


    Mar 30, 2021 07:09

    Hello! a similar problem, only the error "Wintermute::Geometry::Verify" does not appear in the logs, and the process does not stop even after the remark is stopped. After that, you can close Unity only through the Windows Task Manager.
    The same situation occurs when MESH COMPRESSION is disabled.

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