Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.3
2020.3.0f1
Issue ID
1323833
Regression
No
OpenXR + URP + UWP rendering stuck
Steps to Reproduce:
- Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below.
- Download the corresponding editor with the UWP player.
- Open the project in this unity editor
- Build for UWP
- Open the generated .sln file in Visual Studio
- Deploy to Hololens 2 (ARM64) or desktop WMR VR (x64)
Expected:
- Normal rendering of the template scene
Observed:
- In headset the screen is black or blank except for an orbiting balls idle animation
Additional Notes:
This issue reproduces in 2020.3 and 2021.2.0a9 (most recent published trunk build).
This issue is present using both DX11 and DX12.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Resolution Note (fix version 2021.2):
Fixed deadlock with UWP + URP + OpenXR
Resolution Note (fix version 2021.1):
Fixed deadlock with UWP + URP + OpenXR
Resolution Note (fix version 2020.3):
Fixed deadlock with UWP + URP + OpenXR