Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a8
2021.2.0a9
Issue ID
1322929
Regression
Yes
[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce:
1. Create a new project (with the default 3D template)
2. In the Build Settings, switch to the WebGL Platform
3. Try to make a build
Expected result: No errors are thrown and the building process finishes successfully
Actual result: Errors are thrown and the building process fails
Reproducible with: 2021.2.0a8, 2021.2.0a9
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2020.1.1f1, 2021.2.0a7, 2021.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a10 and above