Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a8
2021.2.0a9
Issue ID
1322929
Regression
Yes
[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce:
1. Create a new project (with the default 3D template)
2. In the Build Settings, switch to the WebGL Platform
3. Try to make a build
Expected result: No errors are thrown and the building process finishes successfully
Actual result: Errors are thrown and the building process fails
Reproducible with: 2021.2.0a8, 2021.2.0a9
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2020.1.1f1, 2021.2.0a7, 2021.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material's icon doesn't fit the "Material preview not available" text when the Material doesn't have a preview
- Two fields in GLTF Importer Inspector are misaligned with other settings
- Duplicate image components can be added in m_TrackedTextureLess images and are never removed
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a10 and above