Search Issue Tracker
Fixed
Votes
1
Found in [Package]
0.6.0-preview.3
Issue ID
1319134
Regression
No
[DOTS Physics] The disabled child GameObjects' Physics Shape is still enabled when converted into Entity
How to reproduce:
1. Open the attached "ECS_Physics.zip" project
2. Open the "4.a Joins Parade" Scene
3. Expand the "testMesh" GameObject in the Hierarchy window
4. Disable the "ALart", "ARart", "HLart" and "HRart" GameObjects
5. Enter Play Mode
6. Observe the "testMesh" GameObject in the Game view
Expected result: The disabled child GameObjects' Physics Shape is not enabled when converted into Entity
Actual result: The disabled child GameObjects' Physics Shape is enabled when converted into Entity
Reproducible with: 0.6.0-preview.3 (2020.3.1f1, 2021.1.0f1, 2021.2.0a10)
Could not test with: 2018.4.33f1 (Unity Physics package is not supported), 2019.4.22f1 (Multiple errors related to the packages)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment