Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
912543
Regression
Yes
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce:
1. Build a new project
2. Run the game
3. Select input tab
4. Double click on any entry to change it
Expected Results:
Pressing a button/key is accepted
Actual Result:
No matter what key/button is pressed, the inputs is not recognised and the "Press the button or key for..." dialog is displayed. It never goes away, you cannot escape it or select any other option or button, leaving you to Force Quit the game.
Reproduced in: 2017.1.0b6, 5.6.1f1, 5.6.0b1
Not reproduced in: 5.6.0a6, 5.5.3p3
Regression since: 5.6.0b1
Reproduced using macOS Sierra 10.12.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
This is a duplicate of issue #900969