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[Mobile] [Texture] Sprite corrupted or invisible in Atlas using certain ...
Reproduction steps: 1. Open project in "AtlasIssue.zip" 2. Set the platform to iOS (File -> Build Settings) 3. In the Project window... Read more
SpriteShapeController throws argument exception when disabling Edit Spli...
How to reproduce: 1. Open the attached project 2. Open bugscene 3. Select SpriteShape in the Scene Hierarchy 4. Click Edit Spline in... Read more
Editor Game View does not respond to Windows UI scaling at runtime
How to reproduce: 1. Create a new Unity project 2. Make sure Game View is visible 3. Change the Windows text size to 125% (right-cli... Read more
[URP] 2D Light gets culled when one light is using 2 Target Sorting Laye...
How to reproduce: 1. Open the attached "1328012_Repro" project 2. Open the "Test" Scene 3. In the Scene view move the Camera so only... Read more
TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Game View Expected result: You can see the underlay com... Read more
Double clicking a .unity file in the Project view opens the file in Visu...
Reproduction steps: 1. Open attached project "unityFileOpenInVS.zip" 2. Ensure the External IDE tool is set to Visual Studio via 'Pr... Read more
[Addressables] AssetReference variable not displayed in Pascal Case in I...
How to reproduce: 1. Open attached project ("AddrRepro.zip") 2. Open SampleScene scene 3. Select the Test Game Object in Hierarch... Read more
GradientEditor window gradient field becomes gray on hover
Steps to Reproduce: 1. Create a new project 2. In Hierarchy, Right-click > Effects > Particle System 3. In Inspector, click on Star... Read more
Editor performance in the Scene View regressed drastically when multi se...
How to reproduce: 1. Open the attached project "Repro 3d" 2. Open the "Repro scene" 3. In the Hierarchy's select all of the objects ... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps: 1. Open the attached project "MSAA_Flip_Bug" 2. Select the "Default-Renderer" in the project window 3. In the In... Read more
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