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0
votes
By Design

[PLM] Changing "Lightmap Parameters" does not trigger a new bake

Progressive Lightmapper

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Jul 08, 2020

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Version/s: 2018.4

Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more

1
votes
Postponed

Asset References are not added to an array when adding trough the Inspec...

Package: Addressables

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Jul 09, 2020

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Version/s: 1.11.2

How to reproduce: 1. Open the attached project "1261809.zip" 2. Open the "Test" Scene 3. Select the "Test" GameObject in the Hierarc... Read more

0
votes
Duplicate

Crash at "Transform::SetParent" when calling "SetParent" from the "OnCre...

Package: Entity Component System (ECS)

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Jul 02, 2020

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Version/s: preview.24 - 0.6.0

How to reproduce: 1. Open the attached project (1260364.zip) 2. Open the SampleScene 3. Enter Playmode Reproducible with: 2019.4.4f... Read more

0
votes
Fixed

[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...

Progressive Lightmapper

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Jul 04, 2020

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Version/s: 2019.4, 2019.4.1f1

How to reproduce: 1. Open attached project "case1260772.zip" 2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene "Li... Read more

0
votes
Fixed

[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...

URP Features

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Jul 08, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.2

Reproduction steps: 1. Open the user-submitted project 2. Build and run for Android Expected result: Cube in the loaded Scene is ch... Read more

0
votes
Fixed

Texture 'Read/Write' option does not double the memory in Profiler

Texture

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Jul 09, 2020

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Version/s: 2019.3.0f3, 2019.4.1f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "TextureReadWriteMemory.zip" and scene "test" 2. Open File -> Build Settings 3. Make sur... Read more

0
votes
Won't Fix

[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...

Animation

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May 19, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

How to reproduce: 1. Open user's attached "AnimancerDev.zip" project 2. Open "Scene" Scene 3. Enter Play Mode 4. Observe the Game vi... Read more

0
votes
Fixed

Performance loss when Universal RP calls Camera.main twice per frame whi...

Package: Scriptable Render Pipeline Universal

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Jun 24, 2020

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Version/s: 2019.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open user's attached project "URPSlowBug.zip" 2. Go into Play Mode Expected result: GameObjects load without a... Read more

0
votes
Fixed

Dragging between siblings in the Hierarchy no longer works

Scene Hierarchy

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Jul 02, 2020

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Version/s: 2020.2

Repro steps: 1. Create a new project 2. Create a GameObjects and make it into a prefab 3. Enter Prefab Mode 4. Create a few child Ga... Read more

2
votes
Fixed

[NetCode] RPCs can silently be lost if more RPC data than can fit one pa...

Package: Unity Netcode

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Jul 07, 2020

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Version/s: 0.2.0-preview.5

How to reproduce: 1. Open attached project "NetcodeBugReport_20200707.zip" and scene "NetCube" 2. Enter Play mode 3. In Game view's... Read more

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