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WebGL Template variables are inlined
How to reproduce:1. Open the attached project "Project-Q.zip"2. Open Project Settings > Player > WebGL > Resolution and Pre... Read more
Package Manager's prompt keeps reappearing to resolve packages
Reproduction steps:1. Create an empty Project2. Install the Input system package3. Open Project settings: Edit > Project Settings... Read more
Crash when adding InputSystem.Update() to InputSystem command handler to...
How to reproduce:1. Open the attached project ('InputSystemUnityCrashBug.zip')2. Enter Play Mode3. Click the up and down arrow keys ... Read more
[Mobile] [UI Toolkit] ListView onSelectionChange conflicts with scrollin...
How to reproduce:1. Open project "UnityListViewScrollingOnTouchDevices.zip"2. Build and run on Android3. Try to scroll the Listview ... Read more
[Search] Fix asset worker log object thread stalling
Repro steps:1. Create a new project2. Import some prefabs that log warning when imported3. Create an asset index to index those pref... Read more
[Shuriken] Scene Gizmo is selected through the Stop button of the 'Parti...
When the 'Particle Effect' Window is shrunk vertically so that Scene Gizmo came exactly parallel then On clicking Stop Button from P... Read more
[Android] Audio is only stopped after a delay when VideoPlayer.Pause() i...
Reproduction steps:1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"2. Build and run for Android3. Press Prepa... Read more
Tilemap diagonal lines in Tiles look heavily distorted when viewed in Ga...
Reproduction steps:1. Open attached project "1316145.zip"2. Open "MainScene" in the Scenes folder3. Open Tile Palette in the Top-Men... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce:1. Open any Unity project or create a new one2. Open Window>Analysis>Profiler3. Set it to profile Editor inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used