Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.5f1
2019.3.0a1
2020.1.0a1
Issue ID
1186127
Regression
No
[Critical] Comparing a value from a multi-dimensional array in a frag shader causes the shader compiler process to crash
How to reproduce:
1. import the minimal shader attached in comment to any project (NewUnlitShader.shader (889 bytes))
2. Reimport the shader file
Expected results: The shader gets successfully compiled
Actual results: The shader compiler throws a "Fragment Program: Internal error communicating with the shader compiler process." error
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a7
Note: The issue is caused by line 63 in the shader:
_VoxelArray[0][0][(int)i.objVertex.z];
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2020.2.X):
The _Voxels array declared in the global scope takes more than 64KB of data. Please use a StructuredBuffer or a texture to access this data instead.