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[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce: 1. Open the attached "SpotlightInnerAngle" project 2. Open the "SampleScene" Scene 3. Open the Animation window (W... Read more
Memory leak error upon recompiling after Play Mode when calling DefaultW...
How to reproduce: 1. Open attached project "Sentry.zip" 2. Enter Play Mode 3. Exit Play Mode 4. Add a comment in "bs.cs" script and ... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce: 1. Create a URP template project 2. Import the attached unitypackage file named "Code_1269325" 3. Add the FractalM... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce: 1. Open user-submitted project (HardwarePCFTest.zip) 2. Open the 's1' scene 3. Make sure the Editor is using OpenG... Read more
Automatically add embedded package files to source control
When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce: 1. Open the attached project named "odd_baked_gi_on_model01.zip" 2. Open the Scene01 3. Bake the Lighting 4. Obser... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more
[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on: - Unity: 2019.3.3f1 or 20... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce: 1. Open the user's attached "Nested Bug Project.zip" project 2. Open the "SampleScene" Scene 3. Type "t:boxcollide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used