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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in




Issue ID




Multi-selecting and overwriting Prefab instances with changes does not apply changes to their outside Prefab assets

Scene Management


How to reproduce:
1. Open the user's attached "Nested Bug" project
2. Open the "SampleScene" Scene
3. Type "t:boxcollider" in the Hierarchy window's search bar
4. Select all GameObjects in the Hierarchy window
5. Remove the Box Collider Component in the Inspector
6. Clear the search bar
7. Select all parent GameObjects in the Hierarchy window
8. Press Overrides -> Apply All in the Inspector window
9. Observe the GameObjects in the Scene view

Expected result: Box Collider Component was removed from all Prefab instances and from the original Prefab
Actual result: On some Prefab instances and on the original Prefab, the Box Collider Component was not removed, but on some of the Prefab instances it was removed

Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a4
Not reproducible with: 2020.2.0a5

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a5

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.7f1

  3. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.11f1

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