Search Issue Tracker
Fixed in 2020.2.9f1
Votes
0
Found in
2019.4
2019.4.4f1
2020.1
2020.2
Issue ID
1270159
Regression
No
[URP] Keyframes cannot be added to the Animation's Timeline when Animating Spot Light's Inner Spot Angle variable
How to reproduce:
1. Open the attached "SpotlightInnerAngle" project
2. Open the "SampleScene" Scene
3. Open the Animation window (Window->Animation->Animation)
4. In the Hierarchy select the "Spot Light" GameObject
5. Start recording in the Animation window
6. In the Animation window's Timeline section go to the 0:30 time mark
7. Change the "Spot Light" GameObject's Inner Spot Angle to 0
Expected results: In the Animation window's Timeline section a keyframe is added
Actual results: In the Animation window's Timeline section no keyframe is added
Reproducible with: 2019.3.0a12, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21 (7.0.1, 10.0.0-preview.26)
Could not test with: 2018.4.26f1, 2019.3.0a11 because the Spot Light's Inner Spot Angle was added in Universal RP 7.0.1 which is available in 2019.3.0a12
Notes:
- Spot Light's Inner Spot Angle option only exists in Universal RP and High Definition RP
- The issue is present only in Universal RP, in High Definition RP you can animate the Inner Spot Angle (The property can be added by going to HD Additional Light Data->Inner Spot Percent)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2.9f1):
Fixed in 2020.2.0b3