Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.4
Issue ID
1271169
Regression
No
[Particles] UpdateCachedMesh needlessly called when disabling thne enabling a ParticleSystemRenderer
This is causing performance issues for users who pool particle systems.
This is the function:
ParticleSystemRenderer::UpdateCachedMesh
It rebuilds the index list for the mesh
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment