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Fixed in 2020.2
Votes
1
Found in
2019.4
Issue ID
1271169
Regression
No
[Particles] UpdateCachedMesh needlessly called when disabling thne enabling a ParticleSystemRenderer
This is causing performance issues for users who pool particle systems.
This is the function:
ParticleSystemRenderer::UpdateCachedMesh
It rebuilds the index list for the mesh
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