Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4.2f1
2020.2
Issue ID
1270401
Regression
No
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." is thrown when entering Play Mode in OpenGL
How to reproduce:
1. Open user-submitted project (HardwarePCFTest.zip)
2. Open the 's1' scene
3. Make sure the Editor is using OpenGL
4. Enter Play Mode
Expected result: no errors are thrown
Actual result: an error about a dangling pointer is thrown
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Notes:
Tested on macOS, could not test on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
- Player unresponsive when building a specific project with Autoconnect Profiler enabled
- Users get "Not found/404" when clicks link "Special thanks to our beta users"
- Search CustomIndexer workflow using IndexProrpety doesn't work if property name is not in lowercase
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9