Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4.2f1
2020.2
Issue ID
1270401
Regression
No
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers." is thrown when entering Play Mode in OpenGL
How to reproduce:
1. Open user-submitted project (HardwarePCFTest.zip)
2. Open the 's1' scene
3. Make sure the Editor is using OpenGL
4. Enter Play Mode
Expected result: no errors are thrown
Actual result: an error about a dangling pointer is thrown
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Notes:
Tested on macOS, could not test on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9