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Animating a value on a Prefab instance generates Prefab overrides
How to reproduce:1. Open the attached project (case_1279845-PrefabAnimationOverrrides)2. Open SampleScene3. Select Cube in the Scene... Read more
"To use dlopen, you need Emscripten's linking support" error in WebGL Build
How to reproduce:1. Open the user's attached project "Canvas.zip"2. Build and Run Expected result: There are no errors in WebGL Buil... Read more
UI Toolkit Panel Settings has properties without any labels
How to reproduce:1. Open the attached project2. Select Panel Settings in Project view3. Observe the Inspector Expected result: Clear... Read more
The currentSelectionState is set to Highlighted when hovering over the s...
How to reproduce:1. Open the user's attached project2. Open the 'SelectableStateTest' Scene3. Enter the Play mode4. Click on the but... Read more
[macOS] "UnauthorizedAccessException" is thrown when calling DefaultWorl...
Reproduction steps:1. Open the attached project "BurstMacOsRepro"2. Make a Development Build of the project3. Edit the following var... Read more
Texture displayed incorrectly when Texture Shape is set to Cube
How to reproduce:1. Open the attached project "cubemap.zip"2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Text... Read more
[WebGL] "Unable to open archive file" error is thrown in Build when "Com...
How to reproduce:1. Open the attached project's Scene labeled "BasicReference"2. Enter the Play Mode3. In the Game View, Press the "... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce:1. Open any Unity project or create a new one2. Open Window>Analysis>Profiler3. Set it to profile Editor inst... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce:1. Open any Unity project or create a new one2. Open Window>Analysis>Profiler3. Set it to profile Editor inst... Read more
[URP] Overlay Stack Camera causes all stencil tests to pass when custom ...
Reproduction steps:1. Open the attached project ("stencilPostEffectTest.zip")2. Open the "SampleScene" scene3. Select StackCamera Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables