Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.2.3
Issue ID
1327922
Regression
No
Creating a new code file causes long stalls in SyncVS.PostprocessSyncProject - VSCode
How to reproduce:
1. Open any Unity project or create a new one
2. Open Window>Analysis>Profiler
3. Set it to profile Editor instead of Playmode and start recording
4. Create a new script
5. Inspect the spike in CPU Usage
Expected results: Creating a new code file doesn't take as long
Actual results: Creating a code file stalls the Editor and the stall increases with the size of the project
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a6
Notes:
1. In 2018.4 instead of SyncVS.PostprocessSyncProject taking a lot of time it's AssetPostProcessingInternal.PostprocessAllAssets()
2. Reproduces when creating any new file that contains code (.cs, .txt and etc.)
3. Reproduces with Rider and Visual Studio
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Resolution Note (fix version 1.2.4):
Fixed in 1.2.4 available for 2019.2 and above