Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Votes
1
Found in
2021.1.0a1
2021.1.0f1
2021.2
Issue ID
1325066
Regression
Yes
The currentSelectionState is set to Highlighted when hovering over the selected Selectable
How to reproduce:
1. Open the user's attached project
2. Open the 'SelectableStateTest' Scene
3. Enter the Play mode
4. Click on the button located in the middle of the Game view
5. Hover with the mouse cursor over the button
Expected result: The button is green and the button text is set to 'Selected'
Actual result: The button is yellow and the button text is set to 'Highlighted'
Reproducible with: 2021.1.0a1, 2021.1.2f1, 2021.2.0a13
Not reproducible with: 2019.4.23f1, 2020.2.7f1, 2020.3.4f1
Cannot test with: 2018.4.33f1 (due to errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b6
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1