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Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.67f1

6000.3.8f1

6000.4.0b8

6000.5.0a7

Issue ID

UUM-134993

Regression

Yes

Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan

Vulkan

-

How to reproduce:
1. Create and open a new Universal 3d project using Vulkan
2. Navigate to Window → Package Manager
3. Find the “Universal RP“ package
4. Open the “Samples” tab
5. Import the “URP Package Samples“
6. In the Project tab, search for the “DepthBlit“ scene and open it
7. Observe the Console tab

Actual result: Error messages are spammed in the console
Expected result: No errors are present

Reproducible with: 6000.0.22f1, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Not reproducible with: 6000.0.21f1

Reproducible on: Windows 11, Ubuntu 22.04

Notes:
- The issue does not occur on other graphics APIs
- The issue does not occur when the “Main Camera” GameObject’s “Camera“ component’s “MSSA” setting (located under “Output“) is switched from “Use settings from Render Pipeline Asset“ to “Off“
- Full error message:
”A non-multisampled texture being bound to a multisampled sampler. Disabling in order to avoid undefined behavior. Please enable the bindMS flag on the texture.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”

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