Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.2f1
Issue ID
1325919
Regression
No
"To use dlopen, you need Emscripten's linking support" error in WebGL Build
How to reproduce:
1. Open the user's attached project "Canvas.zip"
2. Build and Run
Expected result: There are no errors in WebGL Build
Actual result: There are errors in WebGL Build ("To use dlopen, you need Emscripten's linking support")
Reproducible with: 2019.4.24f1, 2020.3.3f1
Not reproducible with: 2021.1.0a1, 2021.1.2f1, 2021.2.0a12
Could not test with: 2018.4.33f1 (WebXR not available)
Comments (1)
-
dtootill
Dec 30, 2021 19:09
I'm using 2020.3.25f1 and this issue is a major problem for me. Are there any plans to fix it in 2020.3?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a1