Search Issue Tracker
Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project 2. Create sprite atlas 3. ... Read more
Unity crashes at the Home screen when Bullguard software is installed
Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the iss... Read more
Caching.expirationDelay doesn't clean the cache anymore
Reproduction steps: 1. Open the attached project. 2. Play the "main" scene. 3. Type "3" into the input box. 4. Click "Load". 5. Stop... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce: 1. Open the attached project(AudioSourceRigibody.zip) 2. Open the test scene 3. Play the scene (repeat this step... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps: 1. Open the attached "Trimmed" project. 2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce: 1. Open project attached by the user 2. Open "scene1" if not opened 3. Set camera's rendering path to deferred Expect... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce: 1. Open user's project 2. In Hierarchy window, check Parent object height - it's 300 3. Find and disable Granchild obj... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce: 1. Delete 'Library' folder from the attached project (important) 2. Open attached project 3. Select "dotnet 35 s... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects