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0
votes
Fixed

Sprite Atlas pack preview not correct when deleting asset after re-addin...

2D

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Jun 20, 2017

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Version/s: 2017.2.0b1

Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project 2. Create sprite atlas 3. ... Read more

0
votes
Won't Fix

Unity crashes at the Home screen when Bullguard software is installed

Editor - Other

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Jun 20, 2017

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Version/s:

Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the iss... Read more

1
votes
Fixed

Caching.expirationDelay doesn't clean the cache anymore

Asset Bundles

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Jun 13, 2017

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Version/s: 5.6.1p1

Reproduction steps: 1. Open the attached project. 2. Play the "main" scene. 3. Type "3" into the input box. 4. Click "Load". 5. Stop... Read more

1
votes
By Design

Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...

Progressive Lightmapper

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May 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more

0
votes
Fixed

Audio clip will be heard for a very short time even if Max Distance does...

Audio

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May 28, 2017

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Version/s: 2017.1.0b7

Steps to reproduce: 1. Open the attached project(AudioSourceRigibody.zip) 2. Open the test scene 3. Play the scene (repeat this step... Read more

0
votes
Won't Fix

[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...

Mobile

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Jun 01, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached "Trimmed" project. 2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more

0
votes
Won't Fix

[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...

DirectX12

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Jun 15, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project attached by the user 2. Open "scene1" if not opened 3. Set camera's rendering path to deferred Expect... Read more

4
votes
Won't Fix

Parent ContentSizeFitter doesn't update own size when child's ContentSiz...

uGUI

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Jun 20, 2017

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Version/s: 5.6.1p4

To reproduce: 1. Open user's project 2. In Hierarchy window, check Parent object height - it's 300 3. Find and disable Granchild obj... Read more

2
votes
Fixed

Assemblies built with .NET 4.6 are not loaded on their first import

Scripting

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Jun 20, 2017

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Version/s: 2017.1.0b10

Steps to reproduce: 1. Delete 'Library' folder from the attached project (important) 2. Open attached project 3. Select "dotnet 35 s... Read more

0
votes
By Design

[VR]Standalone build closes if a VR enabled project is opened

VR

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Jun 20, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more

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