Search Issue Tracker
[HDRP] Editor crashes when scriptable render pipeline changed to none fr...
Editor crashes when scriptable render pipeline changed to none from HDRPAsset OR changing color space from gamma to linear. (when sc... Read more
Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce: 1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main" 2. In the Hierarchy, select "Quad" ... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
Reference rewriter errors when building UWP against the insider Windows SDK
When building a UWP app using the MRTK (https://github.com/Microsoft/MixedRealityToolkit-Unity), there are reference rewriter issues... Read more
[Scripting] Input Action fails to re-enable after disabled.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/538 https://github.com/Unity-Technologies/InputSystem/... Read more
[OSX][Settings] When using only the new ISX as Input Handling, mouse pos...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/539 Repro: 1. Download package and project at: https://github.com/... Read more
Table Rows in Memory Profiler snaphot overlap when there is more than 10...
How to reproduce: 1. Create a new project 2. Open Memory Profiler Window 3. Import the snapshot 4. Scroll down to see overlapping ro... Read more
[Editor] manipulators and gizmos are visible for Reflection Probe when r...
Manipulators and gizmos are visible for Reflection Probe when root scale is zero Steps to Repro: 1. Open attached project 2. Select... Read more
[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce: 1) Crea... Read more
Sprite Editor - The Sprite panel does not disappear completely when a sp...
When using the sprite editor, if you deselect the sprite being edited then the Sprite panel should disappear. However, only the back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project
- Child's Awake is called before parent's Awake when entering Play Mode
- [iOS] Undefined Symbol Error is thrown in Xcode when using Debug.CheckIntegrity
- Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
- Crash with multiple stack traces when opening a specific project containing a corrupt file