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Fixed in 2019.3

Fixed in 2017.4, 2018.4, 2019.1, 2019.2

Votes

1

Found in

2018.3.11f1

Issue ID

1146307

Regression

No

Reference rewriter errors when building UWP against the insider Windows SDK

When building a UWP app using the MRTK (https://github.com/Microsoft/MixedRealityToolkit-Unity), there are reference rewriter issues that end up looking like:

Error: field System.Numerics.Vector3 Windows.Perception.People.HandMeshVertex::Position doesn't exist in target framework. It is referenced from Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.dll at System.Void Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.WindowsMixedRealityArticulatedHand::UpdateControllerData(UnityEngine.XR.WSA.Input.InteractionSourceState).
Error: field System.Numerics.Vector3 Windows.Perception.People.HandMeshVertex::Position doesn't exist in target framework. It is referenced from Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.dll at System.Void Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input.WindowsMixedRealityArticulatedHand::UpdateControllerData(UnityEngine.XR.WSA.Input.InteractionSourceState).
... and a bunch of others.
PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1062)
PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217)

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