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Display Resolution Dialog is shown even if "Hidden By Default" is set
To reproduce:1. Open the project2. Navigate to Player Settings -> Standalone -> Resolution and Presentation3. Verify Default I... Read more
Editor crash caused by LineRenderer
- Open scene Splash in the attached project and press Play- Press Enter- Click the Temp Character button- Click the Open Dropdown bu... Read more
Same name objects aren't animated
To reproduce:1. Open attached project2. Open scene keyProblem3. Start recording an animation4. Select all Gameobject's children and ... Read more
Scriptable object loses data when Unity is defocussed
To reproduce:1. Open project "New Unity Project"2. Delete the "Test" scriptable object3. Open Window > Test4. Click the "new asse... Read more
Unity crashes when instantiating many instances of prefabs with Rigidbod...
User is instantiating 10 million prefabs with Rigidbody components attached to them. Unity is crashing somewhere in Rigidbody.SetIsK... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce:1. Open the attached project2. Open the scene3. Press play4. You will see "We're being disabled, and Playmode is NOT ch... Read more
Awake & Start not called before Update when assembly is reloaded for Exe...
To reproduce:1. Open the attached project2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Exec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"