Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4.15f1
2020.1.13f1
2020.2.0b11
2020.3.0f1
2021.1
Issue ID
1326589
Regression
Yes
Setting Playable time exactly at a Animation Event triggers it even if the Playable is paused
How to reproduce:
1. Open the attached project
2. Open Scene
3. Click Play
4. Click on the Screen and wait for the animation to finish
5. Click on the Screen again
6. Observe Console
Expected result: Only 'Set time to 0' is logged
Actual result: 'Set time to 0' and 'Event 1 occurred at time 0 in state Paused' is logged
Reproducible with: 2019.4.15f1, 2019.4.24f1, 2020.1.13f1, 2020.1.17f1, 2020.2.0b11, 2020.3.5f1, 2021.1.4f1
Not reproducible with: 2018.4.33f1, 2019.4.14f1, 2020.1.0a1, 2020.1.12f1, 2020.2.0a1, 2020.2.0b10, 2021.2.0a1, 2021.2.0a13
Comments (1)
-
giniwren
Mar 09, 2022 19:48
Will this be fixed for an LTS version sometime?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.2):
Does no longer reproduce in: 2021.2.0a1