Search Issue Tracker
By Design
Votes
0
Found in [Package]
Issue ID
1330268
Regression
No
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear sample state settings
Repro steps:
1. Import the attached shadergraph
2. Create a material from it
3. Set the texture2D on the material to a texture2D with the filter mode set to bilinear
4. Put the material on a sphere in the scene
5. In the scene settings enable "Animated Materials" / "Always Refresh"
Expected result: the sphere cuts between the two LODs over time
Actual result: the sphere smoothly transitions between the two LODs using trilinear filtering even though the texture is set to bilinear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
The UI isn't presented that way, but you can't actually do bilinear anisotropic on the hardware, so if you enable anisotropic, it forces trilinear as well.