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[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...
Steps to reproduce: 1) Create a new project. 2) Create a cube prefab in the Assets folder. 3) Delete the Cube object from scene. 4) ... Read more
[Metal] Project does not open on second launch if Preloaded Shaders are ...
How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support 3. Go t... Read more
[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode with a VR headset connected Expected result: Camer... Read more
Sprite Atlas allows multiple identical sprites when adding sprites in In...
To reproduce: 1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected... Read more
[WebGL] [OSX] Unable to type special characters (ë or é) on built project
To reproduce: 1. Open project 2. Play scene 3. Type 'é' character to input field (alt + E, then press E again ) 4. Build and run sce... Read more
[Android] Spot light is too bright on low-end devices
Reproduction steps: 1. Open the attached project; 2. Build "Scene" scene to device; 3. Open an app in the device; 4. Click "Load 5_3... Read more
Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...
Reproduction steps: 1. Open project attached. 2. Open scene "entryHub". 3. Press Menu/Build/Bake/Lighting Expected result: Lighting... Read more
[Android] Exporting project with Gradle forces to have a keystore
Steps to reproduce: 1) Open Unity and create a new project 2) In Build Settings, switch platform to Android 3) Select Build System ... Read more
"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce: 1. Open attached Unity Project "case_918819-Zadok". 2. Load Scene "fpsWeapons\corridors" 3. Navigate to Window-... Read more
Inconsistent behavior when adding identically-named sprites to Sprite Atlas
To reproduce: 1. Open user's attached project, in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected, drag Tree s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects