Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1p1
Issue ID
918785
Regression
Yes
[Android] Spot light is too bright on low-end devices
Reproduction steps:
1. Open the attached project;
2. Build "Scene" scene to device;
3. Open an app in the device;
4. Click "Load 5_3_8f1" until it shows "Load Resources";
5. Load any furniture;
6. Toggle "Direction light", "Spot light" or "Point light" to enable or disable lighting;
Actual result: the Spot Light on low-end devices is too bright ("Comparison.jpg").
Expected result: the Spot Light on low-end devices should be normal as on high-performance devices ("Comparison.jpg").
Reproduced with: 5.6.0b4, 5.6.0f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Not reproducible with: 5.4.5p3, 5.5.4f1, 5.6.0a1, 5.6.0b1
Regression introduced in 5.6.0b2
Devices under test:
Reproducible with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys
Samsung GT S5310*, OS:4.1.2, CPU:armeabi-v7a, GPU:VideoCore IV HW, Build:samsung/corsicassxx/corsicass:4.1.2/JZO54K/S5310XXAME2:user/release-keys
Not reproducible with:
Samsung GT I9505*, OS:4.2.2, CPU:armeabi-v7a, GPU:Adreno (TM) 320, Build:samsung/jfltexx/jflte:4.2.2/JDQ39/I9505XXUAMDM:user/release-keys
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:6.0.1/23.5.A.1.291/2769308465:user/release-keys
Verizon SM G930V*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720, Build:samsung/s5neoltexx/s5neolte:6.0.1/MMB29K/G903FXXU1BQC1:user/release-keys
Verified with 2017.2.0b2
Backported to 5.6.2p4, 2017.1.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment