Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b6
Issue ID
914636
Regression
No
Sprite Atlas allows multiple identical sprites when adding sprites in Inspector window
To reproduce:
1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS
2. While MYATLAS selected, drag Tree sprite from Project window onto MYATLAS Objects for Packing area (in Inspector window)
3. Repeat step number 2, enter and exit Play mode
4. Enable Inspector window's debug mode to be able to check the contents of Atlas sprites' array
Expected: same sprite is not added to Atlas again - objects for packing shows single sprite added
Actual: same sprite is not added to Atlas again, however objects for packing shows two sprites added (check objects.jpg)
Reproduced in: 2017.1.0b6, 2017.1.0b9, 2017.2.0a3
Note: feature not available in earlier Unity versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment