Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b6
Issue ID
914636
Regression
No
Sprite Atlas allows multiple identical sprites when adding sprites in Inspector window
To reproduce:
1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS
2. While MYATLAS selected, drag Tree sprite from Project window onto MYATLAS Objects for Packing area (in Inspector window)
3. Repeat step number 2, enter and exit Play mode
4. Enable Inspector window's debug mode to be able to check the contents of Atlas sprites' array
Expected: same sprite is not added to Atlas again - objects for packing shows single sprite added
Actual: same sprite is not added to Atlas again, however objects for packing shows two sprites added (check objects.jpg)
Reproduced in: 2017.1.0b6, 2017.1.0b9, 2017.2.0a3
Note: feature not available in earlier Unity versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “The serialized array of [SerializeReference] objects is missing entry for Refid -2” error is thrown when saving a prefab with SerializeReference overrides and ShowOverrides is enabled
- Using AudioSource.clip to change from Audio Random Container when Play On Awake is enabled some audio source APIs broken
- OnBeginDrag is not called when the OnEndDrag was called in the same frame
- [URP][Package Samples] Typo on GameObject "MovinigCube"
- EditorUtility.DisplayDialog() does not show the message when the message is too long
Add comment