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[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in: Master (98f77b5705) 10.4.0 candidates Doesn't reproduce in 10.3.0 release Repro steps: 1. Create a universal lit shad... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip 2. open the project in Unity 3. build and run the projec... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked out... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps: 1. Create Unity HDRP 2020.2 project 2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline Debug ... Read more
Event Trigger uses only the first component in the stack
Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Canvas/Button 3. In... Read more
Errors thrown when entering playmode and using Enter Play Mode options(E...
When entering playmode with the new enter play mode settings we get errors: # MissingReferenceException: The object of type 'Op... Read more
[InputSystem] Mouse button clicks interpreted as vertical scrollwheel in...
How to reproduce: 1. Open the attached project (InputCase.zip) 2. Open the SampleScene 3. Press Ctrl+B to build the project 4. In th... Read more
'Invalid time range' error appears in the Console when passing < 0.02f v...
How to reproduce: 1. Open the attached '1311378.zip' project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Console Ex... Read more
PlayerInput Spawned with Invoke Unity Events targets Prefab instead of i...
Reproduction steps: 1. Open the user's attached project and InputIssue/SampleScene scene 2. Enter the Play mode and press "a" button... Read more
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