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Crash/Freeze when setting prefab instance modifications
How to reproduce: 1. Download attached project files and open project 2. Drag the prefab "Crash Demo" into an empty scene and select... Read more
[VR] Right eye stops rendering text mesh if a camera is selected in edit...
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times ... Read more
[Regression] [Windows] Build does not play videos loaded from the Resources
To reproduce: 1. Open the user-provided project 2. Build the project ensuring it is targeting .NET 4.6 3. Launch the Build Desired ... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce: 1. Download attached project 2. Open "scene" Scene and change Build Settings to Android 3. Go to Play Mode and Exi... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity 2) Open scene 'M... Read more
Crash in GameObject_Get_Custom_PropTransform when calling Object.Destroy...
How to reproduce: 1. Open the attached project 2. Open the "primary level" scene 3. Press Play Actual result: Unity crashes. Expect... Read more
Fatal Error "No valid name for platform: 6", when 2 specific Libraries a...
To reproduce: 1. Download "MMD4MecanimEditor.dll" and "MMD4Mecanim.dll" 2. Open new Unity project. 3. Add those 2 Libraries to a pro... Read more
LineRenderer.loop causes flickering lines between LineRenderer component...
How to reproduce: 1. Open the attached project 2. Open the "Scene" scene Actual result: The triangles create flickering lines betwe... Read more
After loosing focus AudioSource.PlayScheduled in WebGL restarts clip ins...
Reproduction steps: 1. Open the attached project "PlayScheduledBug.zip"; 2. Open the "Test" scene; 3. Build for WebGL (File -> Build... Read more
[.NET 4.6][iOS] UdpClient EndReceive fails with ArgumentException: Syste...
Steps to reproduce: 1. Download MulticastExample.zip 2. Run the project 3. Build the "Main" scene to an iOS device 4. In iOS device,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices