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Won't Fix

Votes

0

Found in

2017.1.0p4

Issue ID

943659

Regression

No

After loosing focus AudioSource.PlayScheduled in WebGL restarts clip instead of resuming

WebGL

-

Reproduction steps:
1. Open the attached project "PlayScheduledBug.zip";
2. Open the "Test" scene;
3. Build for WebGL (File -> Build Settings);
4. Open the produced "index.html" in the directory which you have chosen;
5. Wait for the audio clip to begin playing;
6. While the 6 second clip is playing, click a different window to pause the game (and a clip as well);
7. Wait for a few seconds;
8. Click on the browser to resume the game.

Expected results: When the window regains focus, the game resumes and the clip resumes from the point where it was paused.
Actual results: If the window loses focus for more than a few seconds when it regains focus the clip will restart from the beginning.

Reproduced on: 5.5.3p3, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7.

Note: This does not happen if using AudioSource.Play.

  1. Resolution Note (2019.2.X):

    This has always been broken, and repro is reported as inconsistent. Does not meet the quality bar.

Comments (2)

  1. YaroslavSm

    Jan 09, 2023 12:32

    Typical Unity

  2. forestrf

    May 05, 2022 01:05

    Gotta love "this has always been broken" and then "Won't fix"

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