Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.3p1
Issue ID
943440
Regression
No
Image shown wrong while canvas using packed sprites with ETC1 + Split Alpha on Android Build Settings
How to reproduce:
1. Download attached project
2. Open "scene" Scene and change Build Settings to Android
3. Go to Play Mode and Exit Play mode
4. Look at the image
Expected result: Image should appear correct in Edit Mode.
Actual result: When you use the sprite packer with in image which has alpha and the texture compression of the image is set to ETC1 + Split alpha in a canvas Image, the image shown is wrong. This only happens in Edit Mode, as soon as you hit play the Canvas works fine
Reproduced with: 5.6.3p1, 2017.1.0p4, 2017.2.0b8, 2017.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment