Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0f3
Issue ID
943441
Regression
No
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce:
1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity
2) Open scene 'MobileParticleAdditiveWithFog'
3) Make sure the Fog is enabled in the Lighting settings (Window >> Lighting)
Observe the Scene view and you will see that transparent part of the Plane with Mobile/Particles/Additive shader is affected by the Fog
Expected result: Transparent part of the Mobile/Particles/Additive shader should not be affected by the global Fog (check attached image 'expected.png')
Actual result: Transparent part of the Mobile/Particles/Additive shader is affected by the global Fog (check attached image 'actual.png')
Reproduced with:
5.4.6f1, 5.5.4p3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5
Note: Particles/Additive shader is not affected by the global Fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment