Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0f3
Issue ID
943441
Regression
No
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce:
1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity
2) Open scene 'MobileParticleAdditiveWithFog'
3) Make sure the Fog is enabled in the Lighting settings (Window >> Lighting)
Observe the Scene view and you will see that transparent part of the Plane with Mobile/Particles/Additive shader is affected by the Fog
Expected result: Transparent part of the Mobile/Particles/Additive shader should not be affected by the global Fog (check attached image 'expected.png')
Actual result: Transparent part of the Mobile/Particles/Additive shader is affected by the global Fog (check attached image 'actual.png')
Reproduced with:
5.4.6f1, 5.5.4p3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5
Note: Particles/Additive shader is not affected by the global Fog
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment