Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
943382
Regression
No
[VR] Right eye stops rendering text mesh if a camera is selected in editor while using Single Pass Instancing
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times and can't nail down exactly what kind of changes with the camera is causing this but the easiest repro I've found so far is to just select a camera in the editor UI while in play mode and looking at a Text Mesh. I've also seen this repro after loading a new scene with multiple cameras then returning to the text mesh scene bot in the editor and in a stand alone player.
Once in this state viewport scaling breaks too.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
- [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8
- The Console window is not cleared when scripts are recompiled and the "Clear on Recompile" option is enabled
Add comment