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[SerializeReference] Non-Serialized fields loose their default initializ...
1) Add Script InitBug.cs to a project 2) In the project view, create a new "Initialized Fields Bug" asset. 3) Select the asset and... Read more
[Cloth] Cloth mesh passes through when falling on assigned collider
Cloth mesh passes through when falling on assigned collider Steps to Repro: 1. Open attached Project "ClothIssue" 2. Play the game ... Read more
[Cloth] Text overflows on minimizing the "Edit Cloth Self/Inter Collisio...
Text overflows on minimizing the "Edit Cloth Self/Inter Collision" menu in the Scene window Steps to Repro: 1. Open attached Proje... Read more
Inspector freezes when Esc key is pressed while editing a collider and d...
How to reproduce: 1. Create and open a new project 2. Create a new Cube 3. Select the Cube in the Hierarchy window 4. In the Inspect... Read more
[AnimationRigging] Offset between GameObjects appears when using MultiPa...
How to reproduce: 1. Open the project from the attached file "1246893.zip" 2. In the Hierarchy select Model/Skeleton 3. In the Anima... Read more
[AssetDBv2] AssetDatabase.GetDependencies does a full file read of depen...
How to reproduce: 1. Open the attached "AssetDBPerf.zip" project 2. Open the "SampleScene2" Scene -> Observe how much time it takes ... Read more
Armature corruption when importing FBX Binary files exported from Blende...
How to reproduce: 1. Open the attached (Debug_FBX.zip) project 2. Open the "SampleScene" Scene 3. See the "legs_binary" model in Sce... Read more
Editor lags for a second when moved to another monitor with different sc...
How to reproduce: 1. Create and open a new project 2. Move Editor window from one monitor to another and double click the title bar ... Read more
[ProBuilder] Rendered UVs have a portion of their top cut off
Reproduction steps: 1. Open attached project "ProBuilderCut" and scene "SampleScene" 2. In Hierarchy window, select "Cube" GameObjec... Read more
[WebGL] [InputSystem] 'ArgumentNullException' is thrown when using Input...
Reproduction steps: 1. Open the attached project ("case_1254412-PerformPairingWithDevice.zip") 2. Switch the build target to WebGL 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes