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Sub-canvases with "Override Sorting" enabled are not hidden when parent ...
How to reproduce: 1. Open attached project "nested-canvas-render-incorrectly.zip" and scene "test-subcanvas" 2. In the Hierarchy wi... Read more
Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more
GC allocates 9B garbage every frame when executing NativeInputSystem.Sho...
Steps to reproduce: 1. Open attached project 2. Build for Android 3. Attach profiler to Android -NativeInputSystem.ShouldRunUpdate()... Read more
Missing mesh reference when importing a unitypackage in 2019.1
Steps to reproduce: 1. Open the project from owncloud provided in edits 2. Open the "cockpit" Scene 3. In Hierarchy window, select... Read more
Unused Material dependencies are returned when checking the dependencies...
To reproduce: 1. Open attached project "repro_24149.zip" 2. In main toolbar, go to Support > Dependencies window 3. Drag the Cube.fb... Read more
[Android] Camera aspect ratio is incorrect after changing the orientatio...
Steps to reproduce: 1. Open attached project 2. Build "SampleScene" to Android 3. Open 2 apps split screen (the first app is the one... Read more
[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce: 1. Open the attached "case-1145367_VulkanAMD" project 2. Inspect the cube in the Game view 3. Select "Main Camera"... Read more
[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project. 2. Open scene: CaveScene 3. Build lightmaps. 4. Check in the tunnel are ... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more
AssetBundles created on different machines have small rounding differenc...
How to reproduce: 1. Open the user's attached project ("assetbundletest_crc.rar") 2. Build the AssetBundles 3. Repeat steps 1-2 on a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
- Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project