Search Issue Tracker
Fixed in 6.7.0
Votes
1
Found in [Package]
6.6.1
Issue ID
1145297
Regression
No
[LWRP] Emissive materials are not baked
Steps to reproduce:
1. Download and open attached project.
2. Open scene: CaveScene
3. Build lightmaps.
4. Check in the tunnel are the lighting, mushrooms there are emissive.
Result:
Expected: Mushrooms are visible and illuminate surrounding objects.
Actual: Mushrooms are visible, but surroundings are not illuminated by them.
Notes:
- Changing material to default does not help.
- Changing mesh to cube or sphere instantly fixes the issue.
- Reproduces both with Subtractive and Baked Indirect lighting modes.
- Does not reproduce in built-in render pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on core::base_hash_set when building a specific project
- [MacOS] Can't clear text from text field when using Japanese IME on macOS
- Freeze or crash on MemoryProfiler::UnregisterAllocation when opening a specific Scene
- [Android] Application freezes when changing between materials on Mali G52 devices
- UI Builder performing Redo action for creating a nested element throws nvalid UXML or USS: System.IndexOutOfRangeException and corrupts the opened document causing data loss
Resolution Note (fix version 6.7.0):
Fixed in packages 6.7.0, backported to 5.14.0