Search Issue Tracker
Fixed in 6.7.0
Votes
1
Found in [Package]
6.6.1
Issue ID
1145297
Regression
No
[LWRP] Emissive materials are not baked
Steps to reproduce:
1. Download and open attached project.
2. Open scene: CaveScene
3. Build lightmaps.
4. Check in the tunnel are the lighting, mushrooms there are emissive.
Result:
Expected: Mushrooms are visible and illuminate surrounding objects.
Actual: Mushrooms are visible, but surroundings are not illuminated by them.
Notes:
- Changing material to default does not help.
- Changing mesh to cube or sphere instantly fixes the issue.
- Reproduces both with Subtractive and Baked Indirect lighting modes.
- Does not reproduce in built-in render pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 6.7.0):
Fixed in packages 6.7.0, backported to 5.14.0