Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0f2
Issue ID
1144783
Regression
No
Unused Material dependencies are returned when checking the dependencies of imported model
To reproduce:
1. Open attached project "repro_24149.zip"
2. In main toolbar, go to Support > Dependencies window
3. Drag the Cube.fbx file (Project window) to object picker in Dependencies window
Expected: unused materials are not included in the dependency list (Unused.mat)
Actual: unused materials are included in the dependency list
Reproduced in: 2017.4.25f1, 2018.3.12f1, 2019.1.0f2, 2019.2.0a11
Note: EditorUtility.CollectDependencies does not return the unused dependencies, however it does include duplicate paths and sizeable amount of questionable dependencies
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Resolution Note:
Use EditorUtility.CollectDependencies if you need exact runtime dependencies.