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Building AssetBundles using batchmode, deletes files inside "Library/Scr...
Reproduction steps: 1. Run "MinimalRepro.zip" project with Command Line Arguments* Expected Result: The AssetBundles can be built wi... Read more
NavMeshAgent.Warp() changes the transform position when updatePosition =...
Steps to reproduce: 1. Download and open the newest attached project(warpbug.zip)2. Enter Playmode3. Press space to set updatePositi... Read more
Editor starts lagging in play mode when using a specific mouse on MacBook
To reproduce:1. Open project2. Play scene3. Move mouse cursor in game view window when LMB is pressed Expected vs Actual: editor sho... Read more
Using custom editor window and changing GUILayout group option overtime ...
To reproduce:1. Open project2. In menu choose Tests -> TestEditor3. Open Profiler4. Click and hold [TestEditor] title bar and mov... Read more
If a TextAsset is created from a .txt file that uses the wrong type of e...
If a TextAsset is created from a .txt file that uses the wrong type of encoding, Unity will just return an empty string WITHOUT rais... Read more
Deactivating an object which has a Rigidbody triggers unnecessary check ...
Reproduction steps:1. Open the attached project "Test.zip";2. Open TestScene.unity;3. Enter a play mode;4. Toggle the Sphere game ob... Read more
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce:1. Open PROJECT_NAME2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEND_... Read more
[IL2CPP] Android application performance is decreased on newer Unity ver...
Steps to reproduce:1) Download user's attached project2) Open downloaded project with Unity 2017.3.0p4 or older3) Build and run the ... Read more
[OSX] Editor crashes on exporting and saving .unitypackage
[OSX] Editor crashes on exporting and saving packages. Unity keeps hanging in processes and Bug Reporter is not called. To repro:1. ... Read more
SpriteRenderer leaks memory when changing sliced sprite's size
Steps to reproduce:1. Download 1006814_repro.zip and open "test" scene2. Enter play mode3. Open Profiler window4. Select Memory and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used