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[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brow... Read more
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Accele...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494 Though the constant input value change doesn't cause problem n... Read more
[Windows][Keyboard] When using Mac Magic Keyboard, "=" in the numpad is ...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/25 Repro: 1. Download Package and Project at: https://github.com/U... Read more
[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...
Steps to Reproduce: - Set up a Vive - Editor 2019.1.0b8 - project is https://github.com/Unity-Technologies/InputSystem stable branch... Read more
[UI] When drag & drop a Composite binding to another Action, only the ti...
Repro: 1. Download package and project at: https://github.com/Unity-Technologies/InputSystem 2. Open SimpleControls.inputaction at A... Read more
Only a part of all light tubes are rendered when using the HDRP
How to reproduce: 1. Open the attached project 2. Go to Project tab -> Scenes and open 'Test 1' scene 3. Play the Scene. Compare Sce... Read more
Texture2D Copied from RenderTexture is displayed incorrectly when Resolu...
How to reproduce: 1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project 2. Enter the Play Mode 3. In th... Read more
[UI Elements] "Array element out of bounds" exception thrown on undoing ...
[UI Elements] "Array element out of bounds" exception thrown on undoing or redoing a change in float array field. Refer to the video... Read more
[MacOS] Transparent shader not rendered the same in Build as in Scene/Ga...
Steps to reproduce: 1. Open original project "shader_bug_onMacBuild.zip" 2. Open "Test Scene 1" 3. Observe how shader supposed to be... Read more
Overflow doesn't work when used with UI Elements
How to reproduce: 1. Open attached project 2. Open the test window in 'Overflow/Open Window' 3. Toggle between Visible and hidden 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture