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[URP] OutputUpdate.compute: Kernel at index (0) is invalid when using co...
Repro steps:1. Import the attached project in an URP-enabled project2. Open the VFX and do any of the following:- select either outp... Read more
[VFX] Empty Visual Effect Component generates about 14 KB of Garbage eve...
1. Open the attached project named "Case_1305929"2. Open the SampleScene3. Open the Profiler Window and switch it to the Editor mode... Read more
Multi-mesh particles only cast shadows for the last mesh
Repro steps:1. Import the attached package2. Open the repro scene and observe how only 1 of the particles is casting shadows. Expect... Read more
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:1. Import the attached package and open the repro scene2. Observe all particles display the number 4 (DX11, DX12).3. Swi... Read more
[Quest] Unusable performance when terrain includes trees
In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vu... Read more
[Animation Rigging] Weight of all Rigs reset to 0 when there are more th...
Reproduction steps:1. Open user attached Project2. Press Play (See that hand is not attached to the sword)3. Exit Play mode4. In the... Read more
Vertical UIToolkit ListView allows scrolling horizontally when the ListV...
How to reproduce:1. Open the user's attached to project "UnityUIToolkitListViewBug.zip"2. Load the "SampleScene"3. Enter Play mode4.... Read more
[UnityRemote] "CommandInvokationFailure: Unity Remote requirements check...
How to reproduce:1. Create new or open the attached project2. Go to Project Settings -> Editor -> Unity Remote and set "Device... Read more
Wireframe tessellation on the HDRP/LitTessellation Material is reacting ...
How to reproduce:1. Open the user's attached "Tessellation Bug" project2. Open the Scene "OutdoorsScene"3. In the Hierarchy select t... Read more
[2D][URP] Sprite Light shows Sprite Atlas instead of a single Sprite in ...
How to reproduce:1. Open the user's attached "2DLight_Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used