Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
10.3.0
Issue ID
1309226
Regression
No
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:
1. Import the attached package and open the repro scene
2. Observe all particles display the number 4 (DX11, DX12).
3. Switch to Vulkan (or be on Metal)
4. Observe the Unlit particles display 5.
Notes:
- Works fine in DX11 and DX12.
- Happens only on Unlit VFX/ShaderGraphs. Works for Lit.
- Works fine on a regular quad, so doesn’t seem like a SG issue, but a SG/VFX integration one.
- Looks like the slice values are either 0 (min) or 4 (max). 0 returns 0, 0 + epsilon returns 4.
- Repro on HDRP. Can't tell if URP is affected due to the 1309219 issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note:
Ludovic coming back end of march