Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
10.3.0
Issue ID
1309226
Regression
No
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:
1. Import the attached package and open the repro scene
2. Observe all particles display the number 4 (DX11, DX12).
3. Switch to Vulkan (or be on Metal)
4. Observe the Unlit particles display 5.
Notes:
- Works fine in DX11 and DX12.
- Happens only on Unlit VFX/ShaderGraphs. Works for Lit.
- Works fine on a regular quad, so doesn’t seem like a SG issue, but a SG/VFX integration one.
- Looks like the slice values are either 0 (min) or 4 (max). 0 returns 0, 0 + epsilon returns 4.
- Repro on HDRP. Can't tell if URP is affected due to the 1309219 issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
Ludovic coming back end of march