Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
10.3.0
Issue ID
1309226
Regression
No
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:
1. Import the attached package and open the repro scene
2. Observe all particles display the number 4 (DX11, DX12).
3. Switch to Vulkan (or be on Metal)
4. Observe the Unlit particles display 5.
Notes:
- Works fine in DX11 and DX12.
- Happens only on Unlit VFX/ShaderGraphs. Works for Lit.
- Works fine on a regular quad, so doesn’t seem like a SG issue, but a SG/VFX integration one.
- Looks like the slice values are either 0 (min) or 4 (max). 0 returns 0, 0 + epsilon returns 4.
- Repro on HDRP. Can't tell if URP is affected due to the 1309219 issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
Ludovic coming back end of march