Search Issue Tracker
Won't Fix
Votes
2
Found in
2019.4
2020.2
2021.1
2021.2
2021.2.0a2
Issue ID
1308993
Regression
No
[UnityRemote] "CommandInvokationFailure: Unity Remote requirements check failed" error when 0 or more than 1 device connected
How to reproduce:
1. Create new or open the attached project
2. Go to Project Settings -> Editor -> Unity Remote and set "Device" to "Any Android Device"
3. Install and launch "Unity Remote" app from Goole Store
4. Check if Unity Remote works with Editor (enter PlayMode and check if the Game view is shown on the device)
5. Unplug the device or connect additional one
6. Enter PlayMode
Expected result: No errors
Actual result: "CommandInvokationFailure: Unity Remote requirements check failed" error
Reproducible: 2019.4.17f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a2
Comments (1)
-
ahmedaniss
May 23, 2021 06:08
Problem Fixed Here : http://answers.unity.com/answers/1837936/view.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (2021.2.X):
Low priority ATM