Search Issue Tracker
Won't Fix
Votes
2
Found in
2019.4
2020.2
2021.1
2021.2
2021.2.0a2
Issue ID
1308993
Regression
No
[UnityRemote] "CommandInvokationFailure: Unity Remote requirements check failed" error when 0 or more than 1 device connected
How to reproduce:
1. Create new or open the attached project
2. Go to Project Settings -> Editor -> Unity Remote and set "Device" to "Any Android Device"
3. Install and launch "Unity Remote" app from Goole Store
4. Check if Unity Remote works with Editor (enter PlayMode and check if the Game view is shown on the device)
5. Unplug the device or connect additional one
6. Enter PlayMode
Expected result: No errors
Actual result: "CommandInvokationFailure: Unity Remote requirements check failed" error
Reproducible: 2019.4.17f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a2
Comments (1)
-
ahmedaniss
May 23, 2021 06:08
Problem Fixed Here : http://answers.unity.com/answers/1837936/view.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2021.2.X):
Low priority ATM