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Fixed in 2021.2.X

Fixed in 2020.3.X



Found in


Issue ID




[Quest] Unusable performance when terrain includes trees



In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vulkan, or either stereo mode with OpenGLES3. I found this problem with this configuration:
- Unity (trunk 45138d0401c5)
- BuiltIn RP
- Quest

In the same scene, performance is okay using Vulkan with MultiPass stereo.

In a scene with the same terrain but no trees, performance is okay using Vulkan and MultiView stereo, and probably all the other combinations of API / stereo mode as well.

  1. Resolution Note (fix version 2021.2):

    Verified fixed on 2021.2.0a18 and above.

Comments (2)

  1. skourge_ui

    Sep 29, 2021 19:35

    Ditto.. any word on fixing for 2020.3?

  2. Tallek

    Aug 03, 2021 19:49

    Any word on when this fix is going to make it to 2020.3?

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