Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1303570
Regression
No
[Animation Rigging] Weight of all Rigs reset to 0 when there are more than one Animation Layers
Reproduction steps:
1. Open user attached Project
2. Press Play (See that hand is not attached to the sword)
3. Exit Play mode
4. In the Animator window delete all Animation layers except "MovementLayer"
5. Press Play (See that hand is attached to the sword)
Expected result: Hand is attached to the sword despite having multiple Layers
Actual result: Hand is only attached to the sword when there is only one Layer
Reproducible with: 0.3.4-preview (2020.2.3f1), 1.0.3 (2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Could not test with: 2018.4, 2019.4 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note (fix version 2021.1):
Fixed in 2021.1.7f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.11f1